Indie game designer and developer.
Passionate about immersion, mood/atmosphere, bite-sized gameplay and simple mechanics.
Developing in Unreal Engine 5 and in SwiftGodot.
Modeling in Plasticity and in Houdini. (https://www.artstation.com/kimsnarf)
Composing in Ableton Live. (https://soundcloud.com/kimsand)
VikingQuest in SwiftGodot (turn-based puzzle-adventure).
DeepWreck in Unreal Engine 5 (Paper2D) (spooky, immersive adventure).