Indie game-designer and developer.
Passionate about immersion, mood/atmosphere, bite-sized game play and simple, direct-control mechanics. Also, co-op is more fun than solo or versus!
Developing in Odin+Vulkan on Linux. Previously Unreal Engine, SwiftGodot and Raylib.
Modeling in Houdini and Plasticity. (https://www.artstation.com/kimsnarf)
Composing in Renoise and Ableton Live. (https://soundcloud.com/kimsand)
Through my game-dev journey I have migrated from using a big engine to a small engine to no engine. As my game-tech knowledge and skills have improved, I now prefer building simpler, tailor-made solutions closer to the metal instead of juggling complex, pre-made, high-abstraction tools.
DeepWreck (game jam) in Unreal Engine 5 (Paper2D) (spooky, immersive adventure).